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Client
Fernan Pires
Sector
Board games
Date
2020
Software
Photoshop, Illustrator
Collaborators
Fernan Pires, game design and product photography
A pink dragon-like creature with orange antlers and a clawed hand, painted over a blue sea.
A pink dragon-like creature with orange antlers and a clawed hand, painted over a blue sea.

Japan as an illustrated game board

At a Glance

My contribution: environment illustration and production artwork for the board and card imagery of Fernan Pires’s graduation project.

Challenge: turn a route through Japanese cities, landmarks, and cultural references into one readable game board without flattening it into a conventional map.

Outcome: a continuous illustrated world used across the printed board-game prototype, with location-specific scenes, card artwork, and presentation assets.

Japan as a Playable Journey

Kuizu was a board game created by Fernan Pires for his graduation project. My role was to illustrate the world the players would travel through. The board connects places including Tokyo, Kyoto, Osaka, Nara, Mount Fuji, Kamakura, and Itsukushima while keeping the route legible as a game surface.

Kuizu reference board collecting Japanese landscapes, architecture, maps, creatures, and visual motifs.

The reference board combines maps, landscapes, architecture, creatures, and everyday cultural details.

A Map That Behaves Like a Landscape

Instead of drawing the board as a flat diagram, I treated it as a continuous environment seen from above. Cities become clusters of recognizable structures; fields, mountains, forests, bridges, and coastlines separate the regions. The route stays visible because its pale spaces cut through denser painted areas.

Early map sketches and a first color pass establishing the route and regions of the Kuizu board.Later Kuizu illustration stages adding landmarks, terrain, water, and the surrounding creatures.

The route is established early, then the terrain and landmarks grow around it without covering its function.

Detail of the Kuizu board showing illustrated Japanese cities, temples, vegetation, and paths.Detail of the Kuizu board showing Mount Fuji, Tokyo, surrounding districts, and the route spaces.

One World Across Board and Cards

The palette links the different regions with cool water, fresh greens, pale stone, and saturated pink-red accents. Large creatures entering from outside the board keep the edge active and make the island feel like part of a larger illustrated world.

Illustrated Kuizu game board mapping Japanese cities and landmarks across a stylized island surrounded by sea creatures.Finished Kuizu cards using illustrated Japanese landscapes and cultural references.

The final board and cards repeat the same atmospheric color and brushwork at different scales.

From Illustration to Prototype

The physical prototype tested the artwork in its real context: folded into a box, surrounded by pieces, and handled as a deck of cards. The photos also show where illustration yields to typography, rules, and game components.

Photographs of the printed Kuizu box and a hand holding the illustrated card deck.Photographs of the assembled Kuizu graduation-project prototype with its board, cards, and pieces.

Prototype photography by Fernan Pires.

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