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Curse of the Dirty Nightmare

A cartoon boy in a long robe stands with his arms open and an iron cage locked over his head, while blue rabbit heads float in the fog around him.
Client
Personal project
Date
2020
Software
Photoshop
A cartoon boy in a long robe stands with his arms open and an iron cage locked over his head, while blue rabbit heads float in the fog around him.

Curse of the Dirty Nightmare

A cartoon boy in a long robe stands with his arms open and an iron cage locked over his head, while blue rabbit heads float in the fog around him.

Curse of the Dirty Nightmare

Monica and Friends meets Bloodborne

A Joke Taken Too Far

Monica and Friends has a long tradition of parodying other stories. For this personal piece, I pushed two of its characters into Bloodborne. Jimmy Five becomes the Hunter; Smudge becomes a version of Micolash, Host of the Nightmare. The joke works because each borrowed element also refers back to the original character.

Jimmy Five, known as Cebolinha (“little onion”) in Portuguese, carries a scallion-shaped weapon. Smudge, known for avoiding water, presides over a damp, fog-filled nightmare from inside Micolash’s cage.

Reference board pairing Monica and Friends characters with Bloodborne costumes, weapons, environments, and lighting.

The reference board pairs the comic characters with the costumes, architecture, and atmosphere of Bloodborne.

Keeping the Characters Readable in the Dark

The composition began with Smudge elevated at the top of a staircase and Jimmy Five entering from below. That height difference establishes the confrontation before the costume details are visible. The blue rabbit apparitions repeat a familiar Monica and Friends silhouette, but their glow belongs to the game’s supernatural world.

Early sketch and color blockout for the Curse of the Dirty Nightmare composition.Later painting stages refining the characters, staircase, fog, and blue rabbit apparitions.

The painting moves from a broad value sketch to a narrow pool of cold light framed by the staircase.

Two Visual Languages, One Scene

The final rendering keeps the characters’ rounded proportions and recognizable faces while borrowing Bloodborne’s worn fabric, ironwork, fog, and low-key lighting. The crossover stays funny because neither side is treated as decoration: the comic identities remain specific, and the horror setting is allowed to feel genuinely oppressive.

Close-up of Smudge reimagined with Micolash's iron cage and robes.Close-up of Jimmy Five reimagined as a Bloodborne hunter carrying a scallion-shaped weapon.Final fan-art scene combining Monica and Friends characters with the dark architecture and atmosphere of Bloodborne.

Close views preserve the character-specific jokes; the full composition lets the parody play as one encounter.

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